AI Articles and Analysis in Entertainment

Explore articles and analysis related to artificial intelligence in entertainment, including coverage of tourism, gaming, movies, and more.

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AI in Movies, Entertainment, and Visual Media – 5 Current Use-Cases

The entertainment and media (E&M) industry is a diverse sector composed of multiple segments including film, television and media streamed online. By 2021, the U.S. E&M industry is projected to reach $759 billion in revenue,  increasing at a compound annual growth rate (CAGR) of 3.6 percent.

Artificial Intelligence for UX -

Artificial Intelligence for UX – Where Bots May Beat Out Brands

The following article about artificial intelligence for UX has been written by Paul Daugherty, Chief Technology and Innovation Officer at Accenture. Accenture is a Fortune 500 consulting and services firm with nearly 400,000 global employees. Editing and quotes added by the Emerj team. For information about our contributed material and publishing arrangements with brands, please visit our partnerships page.

Artificial Intelligence in Sports - Current and Future Applications

Artificial Intelligence in Sports – Current and Future Applications

The North American sports industry is a cultural and economic staple generating billions of dollars in revenue each year. Spectator sports fall under the broader category of arts, entertainment, and recreation, representing 1.1 percent of the GDP in 2016. Artificial intelligence in sports may have been rare just five years ago - but now AI and machine vision are making their way into a number of sports industry applications, from chatbots to computer vision and beyond.

Use Cases of Recommendation Systems

Use Cases of Recommendation Systems in Business – Current Applications and Methods

An increasing number of online companies are utilizing recommendation systems to increase user interaction and enrich shopping potential. Use cases of recommendation systems have been expanding rapidly across many aspects of eCommerce and online media over the last 4-5 years, and we expect this trend to continue.

AI for Real-Time Personalization - with LiftIgniter's Adam Spector

AI for Real-Time Personalization – with LiftIgniter’s Adam Spector

Episode summary: In this episode we talk to Adam Spector, the Co-Founder & Chief Business Officer at LiftIgniter, a company which provide a service which modulates website experience per users, for an array of different businesses. Adam and I discuss what the tech giants are doing to customize their business experiences, what data they’re using to continually alter user experience and what industries and sectors might be impacted by this aggregate trend as it moves forward.

Scopely and the Uses of AI and Analytics in Gaming

Scopely and the Uses of AI and Analytics in Gaming

Episode Summary: One of the most clear insights from our recent consensus on machine learning in marketing was that companies who have more digital touch points along the path to conversion—and more conversion in general—have an advantage when applying AI and ML technologies. In this week's episode, Scopely Co-Founder Ankur Bulsara shines a light on this dynamic and describes how gaming companies are taking advantage of digital trails and applying machine learning technologies. We don't cover much gaming on the Emerj podcast, so this interview is a bit off the beaten path. Bulsara speaks about how dialed-in and instrumented the mobile gaming environment is and how data is used to leverage higher conversions over time, as well as how Scopely's systems are set in place to ensure success of their business model. We think his insights on how gaming companies leverage higher conversions with (and without) machine learning can serve as an analogy for companies in other industries that are considering how to set in place similar, optimal digital processes over time.

Machine Learning in Gaming - Building AIs to Conquer Virtual Worlds

Machine Learning in Gaming – Building AIs to Conquer Virtual Worlds

In virtual worlds, AIs are getting smarter. The earliest instance of artificial intelligence in games was in 1952, when a lone graduate student in the UK created a rules-based AI that could play a perfect game of tic-tac-toe. Today, teams of researchers are working on—or have already succeeded in—creating AIs that can defeat humans in increasingly complex games.

Lucid VR’s CTO Talks Machine Learning for Virtual Reality 2

Lucid VR’s CTO Talks Machine Learning for Virtual Reality

Episode Summary: Artificial intelligence (AI) and virtual reality (VR) are often seen as different trends, but there is a lot of overlap in these areas, where you might not expect. Lucid VR's CTO Adam Rowell speaks today about how AI plays a role in making VR work, augmenting the accuracy of images and making a more immersive and convincing experience for users. Rowell also touches on non-gaming VR apps that he and his company are excited about launching in the future.

Entertainment

Explore articles and analysis related to artificial intelligence in entertainment, including coverage of tourism, gaming, movies, and more.