AI Articles and Analysis in Entertainment
Explore articles and analysis related to artificial intelligence in entertainment, including coverage of tourism, gaming, movies, and more.
Episode summary: In this episode we talk to Adam Spector, the Co-Founder & Chief Business Officer at LiftIgniter, a company which provide a service which modulates website experience per users, for an array of different businesses. Adam and I discuss what the tech giants are doing to customize their business experiences, what data they’re using to continually alter user experience and what industries and sectors might be impacted by this aggregate trend as it moves forward.
Episode Summary: One of the most clear insights from our recent consensus on machine learning in marketing was that companies who have more digital touch points along the path to conversion—and more conversion in general—have an advantage when applying AI and ML technologies. In this week's episode, Scopely Co-Founder Ankur Bulsara shines a light on this dynamic and describes how gaming companies are taking advantage of digital trails and applying machine learning technologies. We don't cover much gaming on the Emerj podcast, so this interview is a bit off the beaten path. Bulsara speaks about how dialed-in and instrumented the mobile gaming environment is and how data is used to leverage higher conversions over time, as well as how Scopely's systems are set in place to ensure success of their business model. We think his insights on how gaming companies leverage higher conversions with (and without) machine learning can serve as an analogy for companies in other industries that are considering how to set in place similar, optimal digital processes over time.
In virtual worlds, AIs are getting smarter. The earliest instance of artificial intelligence in games was in 1952, when a lone graduate student in the UK created a rules-based AI that could play a perfect game of tic-tac-toe. Today, teams of researchers are working on—or have already succeeded in—creating AIs that can defeat humans in increasingly complex games.
Episode Summary: Artificial intelligence (AI) and virtual reality (VR) are often seen as different trends, but there is a lot of overlap in these areas, where you might not expect. Lucid VR's CTO Adam Rowell speaks today about how AI plays a role in making VR work, augmenting the accuracy of images and making a more immersive and convincing experience for users. Rowell also touches on non-gaming VR apps that he and his company are excited about launching in the future.
Episode Summary: It’s more common to ask what AI can to do to win at games, but it’s less common to ask what games can do to help develop AI. This is a particularly fitting topic after Google’s DeepMind’s defeat of Go, and in this episode we talk with New York University’s Julian Togelius about his research in how games can help us develop AI. We discuss how simple AI has been used in more common video games; the ‘smoke and mirrors’ effect that is often used to mimic AI; and the more innovative ways that AI are being used in gaming at present, setting precedents for the future role of AI in gaming.
Episode Summary: Ever had the perfect book recommended to you by Amazon or gave a pleasantly-surprised thumbs up for a song selected for you by Pandora? Both services are powered by recommendation engines, which are gaining steam int he commercial space. In this episode, we speak with Entrepreneur Raefer Gabriel, who works for Delvv on the commercial applications of recommendation engines. We talk about how this technology works, and how it comes to learn from reviews, ratings, and consumer interactions. Gabriel also gives perspective on how these engines might be enhanced and applied in the future, a good topic for those of you in the startup world.