AI Articles and Analysis in Entertainment

Explore articles and analysis related to artificial intelligence in entertainment, including coverage of tourism, gaming, movies, and more.

Artificial Intelligence for Video Search and the YouTube of the Future

Machine Learning for Video Search and Video Education – How it Works

Episode Summary: AI, specifically natural language processing, has made it easier to understand text as a medium in a deeper, more efficient way and at scale. With video, the situation is quite different. AI is already being used to help industries that work in the video medium. However, searching for content within videos is more challenging because video is not just voice and sound, it is also a collection of moving and still images on screen. How could AI work to overcome that challenge?

AI for Pricing - Comparing 5 Current Applications

AI for Pricing – Comparing 5 Current Applications

In recent years, artificial intelligence has enabled pricing solutions to track buying trends and determine more competitive product prices. While static pricing keeps prices absolute, dynamic pricing adjusts prices to offer customers different prices based on external factors and their individual buying habits.

Discovering Customer Experience Trends with Natural Language Processing

Discovering Customer Experience Trends with Natural Language Processing

Understanding customer feedback gets harder and harder at greater scale and with a greater variety of channels through which customers can provide feedback. Businesses that seek to better grasp the sentiments of their customers might have to sift through thousands of messages in order to get a feel for what customers are saying about their products or services.

Artificial Intelligence for Video Marketing - Emotion Recognition, Video Generation, and More

Artificial Intelligence in Video Marketing – Emotion Recognition, Video Generation, and More

eMarketer estimates that 62% of global internet users accessed digital video in 2017, and that number is expected to rise to 63.4% by 2020. This may be marginal growth, but, essentially, consumers are expected to spend more time watching video content. 

Chatbots for Travel, Hospita and Tourism - Comparing 5 Current Applications

Chatbots for Travel and Tourism – Comparing 5 Current Applications

A 2017 Nielsen report titled “Young and Ready to Travel (and Shop)” revealed that the millennial generation travels more than any other generation, including Baby Boomers. The report suggests that, unlike previous generations, the travel industry will need to shift in order to cater to the millennial’s unique preferences and “lack of predictability.”

AI for Social Media Censorship - How it Works at Facebook, YouTube, and Twitter

AI for Social Media Censorship – How it Works at Facebook, YouTube, and Twitter

A 2017 report by the Pew Research Center found that 69 percent of the American public use some type of social media, like Facebook, Twitter, Instagram, and others.

AI in Disney, Viacom, and Entertainment Giants

Artificial Intelligence at Disney, Viacom, and Other Entertainment Giants

Artificial intelligence has found its way in different areas in the entertainment industry from offering customized recommendations on your Friday night movies (as in the case of Netflix) to delivering sports match highlights during live TV coverage. In the latter, this was made possible in the 2017 U.S. Open Tennis Championships when IBM Watson Media used its AI tool to showcase play highlights right after they occur.

AI for Social Influence and Behavior Manipulation with Dr. Charles Isbell

AI for Social Influence and Behavior Manipulation with Dr. Charles Isbell

Introduction: In this episode of AI in Industry, we explore how artificial intelligence can be use to manipulate human behavior - in gaming and in business. We explore how game designers use psychology and machine learning to drive their own desired outcomes, leaving users to "feel" in control.

Entertainment

Explore articles and analysis related to artificial intelligence in entertainment, including coverage of tourism, gaming, movies, and more.