AI Podcast Interviews Articles and Reports
Our podcast interviews feature the best and brightest executives and researchers in artificial intelligence today, and each episode highlights current and near-term AI use-cases of value for business leaders. Explore our full list of AI podcast episodes below:
Max is project head at Birdly, one of virtual reality’s most curious projects. Birdly is a full-body kind of “table” that one lays upon while wearing an Oculus VR headset - and through a combination of arm control (to replicate wings) and fan (to replicate the speed of air in one’s face) - reproduces the experience of flying like a giant hawk.
Mr. Kushnir, MBA is current CEO of InifinityAR, an augmented reality company based in Israel. Their augmented reality technology aims to accurately interpret light, shadows, and reflections in real time, in addition to representing the users hands and other objects more accurately in augmented reality space.
John Danaher attained his PhD from University College Cork in Ireland, and presently writes on various topics related to ethics and human enhancement for organizations like the Institute for Ethics and Emergence Technology. He is currently a lecturer in law at NUI Galway.
Chris Kelly founded Survata with an idea of changing the way that the survey marketplace works. With a drive to make his company exceptional, Chris applied to Y-Combinator, Silicon Valley's hottest startup accelerator.
Prof Nick Bostrom is widely respected as the premier academic thinker on topics related to strong artificial intelligence, transhumanism, and existential risks. His talks, books, and articles cover all of these topics, and his vocation involves bringing attention and critical thought to these most pressing human issues.
Anton Þórólfsson is working on letting you work from "home" ... or from the Amazon jungle, or from the moon. Well ... not the actual moon, or your real home, but a virtual one. His company, MURE VR (he sits today as co-founder and COO) is working on allowing indiviuals to interact with all of their computer programs in a totally virtual world, thanks to the help of the Oculus Rift.
The human genome is the complete set of genetic data for human beings. The interpretation of the human genome sequence has been one of the major scientific breakthroughs of the 21st century. Since its initial release in 2001, our understanding of the sequence has deepened exponentially. By 2014, we had completely sequenced thousands of human genomes. The resulting information is used on a global scale, in fields as diverse as anthropology and forensics, and of course in biomedical science.